Sign in
wishvane

How many copies did the office simulation sell?

Estimated copies sold
≈ 1k–2k
from 44 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left the office simulation out and predicted the genre from its 8 similar games. Every figure here, including the office simulation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–64k
best case 3.8M (The Stanley Parable)
Games like the office simulation

The middle of these games

≈ 19k–64k copies

≈ $145k–$389k after Steam's cut

from ~810 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Comedy (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Stanley Parable at ≈ 2.9M–4.7M copies, ≈ $11.9M–$32.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 688 reviews in their first month; the spread ran 214 to 11k.
The genre you'd be entering
Your set
Your set clusters on Comedy (4 of 8) and Narration (4 of 8).
The winners
Winners here lead with First-Person + Comedy, priced around $25. The breakout hits carry First-Person + Comedy + Walking Simulator; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Bugsnax
2022
Est. copies
≈ 234k–381k
12x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before the cut
$24.99
9k reviews
Overwhelmingly Positive
Creature CollectorAdventure
The Stanley Parable
2013
Est. copies
≈ 2.9M–4.7M
57x vs typical
SteamSpy 2M–5M
Est. revenue
$11.9M–$32.1M after Steam's cut $21.7M–$49.3M before the cut
$14.99
46k reviews
Very Positive
ComedyNarration
The Stanley Parable: Ultra Deluxe
2022
Est. copies
≈ 893k–1.5M
44x vs typical
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.5M after Steam's cut $11.2M–$25.4M before the cut
$24.99
36k reviews
Very Positive
Multiple EndingsComedy
Tales of Monkey Island: Complete Season
2009
Est. copies
≈ 51k–83k
SteamSpy 200k–500k
Est. revenue
$211k–$567k after Steam's cut $384k–$873k before the cut
$14.99
810 reviews
Very Positive
Point & ClickAdventure
Through Abandoned: The Underground City
2015
Est. copies
≈ 49k–80k
SteamSpy 100k–200k
Est. revenue
$81k–$218k after Steam's cut $147k–$335k before the cut
$5.99
1k reviews
Mostly Positive
AdventurePoint & Click
Turbo Kid
2024
Est. copies
≈ 14k–23k
SteamSpy under 20k
Est. revenue
$79k–$211k after Steam's cut $143k–$325k before the cut
$19.99
577 reviews
Very Positive
GoreAction
Naheulbeuk's Dungeon Master
2023
Est. copies
≈ 40k–65k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$275k–$740k after Steam's cut $500k–$1.1M before the cut
$24.99
2k reviews
Mostly Positive
Penguin Helper
2024
Est. copies
≈ 13k–21k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before the cut
$1.99
521 reviews
Very Positive
CuteRelaxing

Sizing up your own game? See what its genre can realistically do before you build it.