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How many copies did Bleeding Border sell?

Estimated copies sold
≈ 11k–18k
$15k–$41k after Steam's cut $28k–$64k before the cut
from 230 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bleeding Border out and predicted the genre from its 8 similar games. Every figure here, including Bleeding Border's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 423–1k
best case 1k (Old Retro Shooter)
Games like Bleeding Border

The middle of these games

≈ 423–1k copies

≈ $2k–$77k after Steam's cut

from ~22 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Old Retro Shooter at ≈ 1k–2k copies, ≈ $61k–$165k after Steam's cut.

What it took to get here
About half the games that made it here had over 8 reviews in their first month; the spread ran 2 to 19.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (6 of 8) and Choose Your Own Adventure (6 of 8).
The winners
Winners here lead with Action Roguelike + Choose Your Own Adventure, priced around $200.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.6x vs typical
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Choose Your Own Adventure3D Platformer
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AdventureSimulation
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