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How many copies did Gary Grigsby's War in the East sell?

Estimated copies sold
≈ 28k–46k
$627k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
from 584 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gary Grigsby's War in the East out and predicted the genre from its 8 similar games. Every figure here, including Gary Grigsby's War in the East's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 260k–408k
best case 11.4M (Europa Universalis IV)
Games like Gary Grigsby's War in the East

The middle of these games

≈ 260k–408k copies

≈ $2.0M–$4.2M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Europa Universalis IV at ≈ 8.7M–14.1M copies, ≈ $119.2M–$320.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 3k to 5k.
The genre you'd be entering
Your set
Your set clusters on Grand Strategy (8 of 8) and Wargame (6 of 8).
The winners
Winners here lead with Grand Strategy + Military, priced around $55. The breakout hits carry 4X + Alternate History + Military; a typical game here doesn't.
The era
The games you compared span 2009 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Ultimate Epic Battle Simulator 2
2023
Est. copies
≈ 185k–300k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
$19.99
7k reviews
Very Positive
SimulationSandbox
Europa Universalis IV
2013
Est. copies
≈ 8.7M–14.1M
18x vs typical
SteamSpy 5M–10M
Est. revenue
$119.2M–$320.5M after Steam's cut $216.8M–$493.1M before the cut
$49.99
137k reviews
Very Positive
Grand StrategyStrategy
Ultimate Admiral: Dreadnoughts
2023
Est. copies
≈ 198k–321k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$34.99
8k reviews
Mixed
Naval CombatNaval
Legend of Heroes: Three Kingdoms
2025
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.5M before the cut
$19.99
8k reviews
Very Positive
Early AccessSimulation
Romance of the Three Kingdoms XIII
2016
Est. copies
≈ 317k–514k
SteamSpy 200k–500k
Est. revenue
$5.2M–$14.0M after Steam's cut $9.5M–$21.6M before the cut
$59.99
8k reviews
Mixed
Ultimate General: Civil War
2017
Est. copies
≈ 295k–480k
SteamSpy 200k–500k
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.1M before the cut
$29.99
9k reviews
Very Positive
WargameReal Time Tactics
Hearts of Iron III
2009
Est. copies
≈ 384k–624k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.8M after Steam's cut $1.9M–$4.4M before the cut
$9.99
6k reviews
Mostly Positive
Grand StrategyStrategy
ROMANCE OF THE THREE KINGDOMS XIV
2020
Est. copies
≈ 395k–642k
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$6.5M–$17.5M after Steam's cut $11.8M–$26.9M before the cut
$59.99
16k reviews
Mixed

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