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How many copies did Waste Walkers sell?

Estimated copies sold
≈ 11k–17k
$26k–$70k after Steam's cut $47k–$108k before the cut
from 216 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Waste Walkers out and predicted the genre from its 8 similar games. Every figure here, including Waste Walkers's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 106k–226k
best case 7.3M (The Elder Scrolls® Online)
Games like Waste Walkers

The middle of these games

≈ 106k–226k copies

≈ $721k–$1.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Elder Scrolls® Online at ≈ 5.6M–9.0M copies, ≈ $30.5M–$82.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 715 to 5k.
The genre you'd be entering
Your set
Your set clusters on Choose Your Own Adventure (5 of 8) and Open World (5 of 8).
The winners
Winners here lead with MMORPG + Open World, priced around $20. The breakout hits carry MMORPG + Singleplayer + Fantasy; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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