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How many copies did CHANGE: A Homeless Survival Experience sell?

Estimated copies sold
≈ 71k–115k
$388k–$1.0M after Steam's cut $705k–$1.6M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CHANGE: A Homeless Survival Experience out and predicted the genre from its 8 similar games. Every figure here, including CHANGE: A Homeless Survival Experience's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–1.3M
best case 1.4M (Metaphor: ReFantazio)
Games like CHANGE: A Homeless Survival Experience

The middle of these games

≈ 1.2M–1.3M copies

≈ $8.9M–$24.4M after Steam's cut

from ~37k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Metaphor: ReFantazio at ≈ 1.1M–1.7M copies, ≈ $20.5M–$55.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 15 reviews in their first month; the spread ran 3 to 17k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Time Management (6 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with JRPG + Turn-Based Combat, priced around $70.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RPGJRPG

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