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How many copies did Explosionade DX sell?

Estimated copies sold
≈ 4k–7k
$7k–$19k after Steam's cut $13k–$29k before the cut
from 86 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Explosionade DX out and predicted the genre from its 8 similar games. Every figure here, including Explosionade DX's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 63k–126k
best case 105k (Soda Crisis)
Games like Explosionade DX

The middle of these games

≈ 63k–126k copies

≈ $223k–$563k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Soda Crisis at ≈ 80k–130k copies, ≈ $242k–$650k after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Shoot 'Em Up (7 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Side Scroller + Runner, priced around $11.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.7x vs typical
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Side ScrollerRunner

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