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How many copies did HARDCORE MECHA sell?

Estimated copies sold
≈ 77k–126k
$425k–$1.1M after Steam's cut $773k–$1.8M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HARDCORE MECHA out and predicted the genre from its 8 similar games. Every figure here, including HARDCORE MECHA's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 304k–1.1M
best case 1.5M (Trailmakers)
Games like HARDCORE MECHA

The middle of these games

≈ 304k–1.1M copies

≈ $1.3M–$7.0M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Base-Building (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Trailmakers at ≈ 1.1M–1.8M copies, ≈ $7.7M–$20.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Base-Building (3 of 8) and RTS (3 of 8).
The winners
Winners here lead with Space + Action-Adventure, priced around $25.
The era
The games you compared span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

CryoFall
2021
Est. copies
≈ 160k–261k
SteamSpy 200k–500k
Est. revenue
$881k–$2.4M after Steam's cut $1.6M–$3.6M before the cut
$19.99
6k reviews
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Colony SimCrafting
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
4.2x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $13.9M–$31.6M before the cut
$24.99
39k reviews
Very Positive
SpaceAction
AirMech
2018
Est. copies
≈ 330k–536k
SteamSpy 1M–2M
Est. revenue
Free
Free
11k reviews
Very Positive
Free to PlayStrategy
Airships: Conquer the Skies
2018
Est. copies
≈ 201k–326k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$24.99
7k reviews
Overwhelmingly Positive
Vehicular Combat4X
Planetary Annihilation: TITANS
2015
Est. copies
≈ 717k–1.2M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.7M–$24.5M before the cut
$29.99
15k reviews
Very Positive
RTSStrategy
ORION: Prelude
2013
Est. copies
≈ 1.8M–2.9M
3.1x vs typical
SteamSpy 1M–2M
Est. revenue
$488k–$1.3M after Steam's cut $887k–$2.0M before the cut
$0.99
28k reviews
Mostly Positive
DinosaursAction
Brigador: Up-Armored Edition
2016
Est. copies
≈ 242k–394k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$24.99
6k reviews
Very Positive
Rusted Warfare - RTS
2017
Est. copies
≈ 260k–422k
SteamSpy 200k–500k
Est. revenue
$357k–$959k after Steam's cut $649k–$1.5M before the cut
$4.99
8k reviews
Overwhelmingly Positive
RTSStrategy

Sizing up your own game? See what its genre can realistically do before you build it.