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How many copies did Professor Teaches Windows 10 sell?

Estimated copies sold
≈ 293–476
$1k–$3k after Steam's cut $2k–$5k before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Professor Teaches Windows 10 out and predicted the genre from its 8 similar games. Every figure here, including Professor Teaches Windows 10's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 688k–2.6M
best case 3.7M (Getting Over It with Bennett Foddy)
Games like Professor Teaches Windows 10

The middle of these games

≈ 688k–2.6M copies

≈ $989k–$5.7M after Steam's cut

from ~24k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Horror (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Getting Over It with Bennett Foddy at ≈ 2.8M–4.6M copies, ≈ $6.2M–$16.7M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Horror (3 of 8) and Anime (2 of 8).
The winners
Winners here lead with Psychological Horror + Physics, priced around $8.
The era
The games you compared span 2012 to 2018, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Five Nights at Freddy's 4
2015
Est. copies
≈ 825k–1.3M
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before the cut
$7.99
17k reviews
Very Positive
Blood and Bacon
2016
Est. copies
≈ 1.5M–2.5M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$413k–$1.1M after Steam's cut $752k–$1.7M before the cut
$0.99
37k reviews
Overwhelmingly Positive
GoreFunny
Getting Over It with Bennett Foddy
2017
Est. copies
≈ 2.8M–4.6M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.8M before the cut
$7.99
82k reviews
Very Positive
Youtubers Life
2017
Est. copies
≈ 530k–862k
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.1M before the cut
$19.99
15k reviews
Mostly Positive
ManagementSingleplayer
Montaro
2016
Est. copies
≈ 507k–823k
SteamSpy 200k–500k
Est. revenue
$138k–$371k after Steam's cut $251k–$570k before the cut
$0.99
12k reviews
Overwhelmingly Positive
MemesCute
Source Filmmaker
2012
Est. copies
≈ 2.8M–4.5M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
44k reviews
Very Positive
Animation & ModelingFree to Play
100% Orange Juice
2014
Est. copies
≈ 1.7M–2.7M
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$6.99
30k reviews
Very Positive
AnimeBoard Game
Genital Jousting
2018
Est. copies
≈ 343k–557k
SteamSpy 500k–1M
Est. revenue
$659k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$6.99
11k reviews
Very Positive
Sexual ContentNudity

Sizing up your own game? See what its genre can realistically do before you build it.