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How many copies did Eon Altar sell?

Estimated copies sold
≈ 33k–54k
from 793 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Eon Altar out and predicted the genre from its 8 similar games. Every figure here, including Eon Altar's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.1M–10.1M
best case 18.6M (Brawlhalla)
Games like Eon Altar

The middle of these games

≈ 3.1M–10.1M copies

≈ $10.9M–$32.4M after Steam's cut

from ~105k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is 4 Player Local (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Brawlhalla at ≈ 14.2M–23.0M copies.

What it took to get here
About half the games that made it here had over 9 reviews in their first month; the spread ran 7 to 528.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 4 Player Local (3 of 8) and Co-op (3 of 8).
The winners
Winners here lead with Fighting + 2D Fighter.
The era
The games you compared span 2012 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Brawlhalla
2017
Est. copies
≈ 14.2M–23.0M
3.9x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
411k reviews
Mostly Positive
Free to PlayMultiplayer
Gang Beasts
2017
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$19.99
67k reviews
Very Positive
FunnyPhysics
Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$4.99
125k reviews
Very Positive
MultiplayerFunny
Castle Crashers®
2012
Est. copies
≈ 8.9M–14.4M
SteamSpy 5M–10M
Est. revenue
$36.6M–$98.3M after Steam's cut $66.5M–$151.2M before the cut
$14.99
140k reviews
Overwhelmingly Positive
2DOnline Co-Op
Overcooked! 2
2018
Est. copies
≈ 2.6M–4.1M
SteamSpy 2M–5M
Est. revenue
$17.5M–$47.2M after Steam's cut $31.9M–$72.6M before the cut
$24.99
84k reviews
Very Positive
MultiplayerOnline Co-Op
Knighted
2021
Est. copies
≈ 595–967
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
24 reviews
Positive
Hex Gambit: Respawned
2024
Est. copies
≈ 273–443
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$14.99
11 reviews
Positive
Sunderfolk
2025
Est. copies
≈ 56k–91k
SteamSpy 20k–50k
Est. revenue
$768k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$49.99
2k reviews
Very Positive
Tactical RPGFantasy

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