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How many copies did Hex Gambit: Respawned sell?

Estimated copies sold
≈ 273–443
$1k–$3k after Steam's cut $2k–$5k before the cut
from 11 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hex Gambit: Respawned out and predicted the genre from its 8 similar games. Every figure here, including Hex Gambit: Respawned's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 46k–111k
best case 341k (Card Hunter)
Games like Hex Gambit: Respawned

The middle of these games

≈ 46k–111k copies

≈ $385k–$770k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Card Hunter at ≈ 260k–422k copies.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 246 to 2k.
The genre you'd be entering
Your set
Your set clusters on Tactical RPG (7 of 8) and Turn-Based Tactics (7 of 8).
The winners
Winners here lead with Card Game + Tabletop.
The era
The games you compared span 2015 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Hex GridAuto Battler
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2.7x vs typical
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Warbands: Bushido
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