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How many copies did Zombie Hunter, Inc. sell?

Estimated copies sold
≈ 1k–2k
$3k–$8k after Steam's cut $5k–$12k before the cut
from 26 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Zombie Hunter, Inc. out and predicted the genre from its 8 similar games. Every figure here, including Zombie Hunter, Inc.'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 904–23k
best case 42k (Relic Hunters Legend)
Games like Zombie Hunter, Inc.

The middle of these games

≈ 904–23k copies

≈ $5k–$123k after Steam's cut

from ~210 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Relic Hunters Legend at ≈ 32k–52k copies, ≈ $174k–$469k after Steam's cut.

What it took to get here
About half the games that made it here had over 116 reviews in their first month; the spread ran 2 to 1k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (8 of 8) and Looter Shooter (7 of 8).
The winners
Winners here lead with Action RPG + Looter Shooter, priced around $20.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ProgrammingTactical RPG

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