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How many copies did Combat Complex sell?

Estimated copies sold
≈ 2k–3k
$4k–$10k after Steam's cut $7k–$15k before the cut
from 68 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Combat Complex out and predicted the genre from its 8 similar games. Every figure here, including Combat Complex's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–14k
best case 3.5M (Hero Siege)
Games like Combat Complex

The middle of these games

≈ 2k–14k copies

≈ $7k–$37k after Steam's cut

from ~154 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Hero Siege at ≈ 2.7M–4.3M copies, ≈ $5.8M–$15.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 77 reviews in their first month; the spread ran 2 to 475.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action RPG (8 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with Action RPG + Hack and Slash, priced around $8. The breakout hits carry Pixel Graphics + Multiplayer + Co-op; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hero Siege
2014
Est. copies
≈ 2.7M–4.3M
308x vs typical
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.7M after Steam's cut $10.6M–$24.1M before the cut
$7.99
47k reviews
Mixed
Action RPGPixel Graphics
Reality Break
2025
Est. copies
≈ 18k–29k
4.7x vs typical
SteamSpy under 20k
Est. revenue
$123k–$330k after Steam's cut $223k–$508k before the cut
$24.99
720 reviews
Very Positive
Action RPGSci-fi
Black Dragon Mage
2024
Est. copies
≈ 5k–7k
SteamSpy under 20k
Est. revenue
$7k–$20k after Steam's cut $14k–$31k before the cut
$5.99
182 reviews
Mostly Positive
Early AccessBullet Hell
Bioweaver
2024
Est. copies
≈ 17k–28k
4.5x vs typical
SteamSpy 20k–50k
Est. revenue
$33k–$89k after Steam's cut $60k–$136k before the cut
$6.99
691 reviews
Mostly Positive
ProgrammingTactical RPG
HordeCore
2022
Est. copies
≈ 4k–6k
SteamSpy 100k–200k
Est. revenue
$6k–$17k after Steam's cut $11k–$26k before the cut
$5.99
154 reviews
Mixed
RPGHack and Slash
Street grabbing of territory
2024
Est. copies
≈ 322–524
SteamSpy under 20k
Est. revenue
$265–$713 after Steam's cut $481–$1k before the cut
$2.99
13 reviews
Positive
RPGAction-Adventure
Try to survive Today
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before the cut
$10.99
80 reviews
Mixed
Early AccessAction
Dustward
2025
Est. copies
≈ 298–484
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$14.99
12 reviews
Mixed
ActionAdventure

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