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How many copies did The Guild II Renaissance sell?

Estimated copies sold
≈ 265k–431k
$729k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Guild II Renaissance out and predicted the genre from its 8 similar games. Every figure here, including The Guild II Renaissance's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 859k–2.9M
best case 4.7M (Prison Architect)
Games like The Guild II Renaissance

The middle of these games

≈ 859k–2.9M copies

≈ $10.9M–$27.7M after Steam's cut

from ~31k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Prison Architect at ≈ 3.6M–5.8M copies, ≈ $29.7M–$79.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 17k reviews in their first month; the spread ran 16k to 18k.
The genre you'd be entering
Your set
Your set clusters on City Builder (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Simulation + Building, priced around $30.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Prison Architect
2015
Est. copies
≈ 3.6M–5.8M
2.3x vs typical
SteamSpy 5M–10M
Est. revenue
$29.7M–$79.8M after Steam's cut $54.0M–$122.7M before the cut
$29.99
74k reviews
Very Positive
SimulationBuilding
Northgard: Definitive Edition
2018
Est. copies
≈ 2.1M–3.4M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$20.1M–$54.0M after Steam's cut $36.5M–$83.1M before the cut
$34.99
69k reviews
Very Positive
StrategyCity Builder
Foundation
2025
Est. copies
≈ 599k–973k
SteamSpy 500k–1M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.8M before the cut
$34.99
24k reviews
Very Positive
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$5.9M–$16.0M after Steam's cut $10.8M–$24.6M before the cut
$19.99
31k reviews
Very Positive
Dwarf Fortress
2022
Est. copies
≈ 780k–1.3M
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.3M after Steam's cut $11.7M–$26.6M before the cut
$29.99
31k reviews
Very Positive
DwarfColony Sim
Banished
2014
Est. copies
≈ 2.4M–3.9M
SteamSpy 2M–5M
Est. revenue
$13.3M–$35.8M after Steam's cut $24.2M–$55.1M before the cut
$19.99
43k reviews
Very Positive
Dawn of Man
2019
Est. copies
≈ 513k–834k
SteamSpy 1M–2M
Est. revenue
$3.5M–$9.5M after Steam's cut $6.4M–$14.6M before the cut
$24.99
18k reviews
Very Positive
Workers & Resources: Soviet Republic
2024
Est. copies
≈ 673k–1.1M
SteamSpy 500k–1M
Est. revenue
$7.4M–$19.9M after Steam's cut $13.5M–$30.6M before the cut
$39.99
27k reviews
Very Positive
StrategySimulation

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