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How many copies did XO sell?

Estimated copies sold
≈ 3k–5k
$16k–$43k after Steam's cut $29k–$66k before the cut
from 101 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left XO out and predicted the genre from its 8 similar games. Every figure here, including XO's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 45k–209k
best case 1.2M (Against the Storm)
Games like XO

The middle of these games

≈ 45k–209k copies

≈ $289k–$3.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Simulation (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Against the Storm at ≈ 926k–1.5M copies, ≈ $7.6M–$20.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 105 to 19k.
The genre you'd be entering
Your set
Your set clusters on Simulation (3 of 8) and Building (2 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30.
The era
The games you compared span 2016 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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SteamSpy 20k–50k
Est. revenue
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2k reviews
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IndieAdventure
The Wandering Village
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Est. copies
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4.7x vs typical
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Deadly Days
2019
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$182k–$488k after Steam's cut $330k–$751k before the cut
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IndieAction
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2024
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StrategyIndie
Winter Falling: Battle Tactics
2022
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Turn-BasedSingleplayer
Abandon Ship
2019
Est. copies
≈ 39k–63k
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$268k–$720k after Steam's cut $487k–$1.1M before the cut
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PiratesRogue-lite
Xenonauts 2
2026
Est. copies
≈ 142k–231k
3.2x vs typical
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$39.99
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Against the Storm
2023
Est. copies
≈ 926k–1.5M
21x vs typical
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Est. revenue
$7.6M–$20.5M after Steam's cut $13.9M–$31.6M before the cut
$29.99
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Very Positive
StrategyCity Builder

Sizing up your own game? See what its genre can realistically do before you build it.