Sign in
wishvane

How many copies did Dishonored 2 sell?

Estimated copies sold
≈ 2.8M–4.5M
$22.9M–$61.5M after Steam's cut $41.6M–$94.7M before the cut
from 67k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dishonored 2 out and predicted the genre from its 8 similar games. Every figure here, including Dishonored 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12.1M–41.2M
best case 124.1M (PUBG: BATTLEGROUNDS)
Games like Dishonored 2

The middle of these games

≈ 12.1M–41.2M copies

≈ $120.5M–$311.5M after Steam's cut

from ~421k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: PUBG: BATTLEGROUNDS at ≈ 94.5M–153.6M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and Open World (4 of 8).
The winners
Winners here lead with Survival + Shooter. The breakout hits carry Shooter + Battle Royale + PvP; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Schedule I
2025
Est. copies
≈ 7.8M–12.7M
SteamSpy 10M–20M
Est. revenue
$42.9M–$115.2M after Steam's cut $77.9M–$177.3M before the cut
$19.99
314k reviews
Overwhelmingly Positive
R.E.P.O.
2025
Est. copies
≈ 10.4M–17.0M
SteamSpy 10M–20M
Est. revenue
$28.7M–$77.0M after Steam's cut $52.1M–$118.5M before the cut
$9.99
421k reviews
Overwhelmingly Positive
HorrorOnline Co-Op
PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 94.5M–153.6M
6.5x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
2.7M reviews
Mixed
SurvivalShooter
Dying Light
2015
Est. copies
≈ 24.1M–39.2M
SteamSpy 10M–20M
Est. revenue
$165.8M–$445.8M after Steam's cut $301.5M–$685.8M before the cut
$24.99
494k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Dead by Daylight
2016
Est. copies
≈ 38.7M–62.9M
2.2x vs typical
SteamSpy 20M–50M
Est. revenue
$212.7M–$571.8M after Steam's cut $386.7M–$879.7M before the cut
$19.99
930k reviews
Mostly Positive
HorrorMultiplayer
PAYDAY 2
2013
Est. copies
≈ 42.6M–69.2M
1.6x vs typical
SteamSpy 20M–50M
Est. revenue
$117.1M–$314.7M after Steam's cut $212.8M–$484.2M before the cut
$9.99
674k reviews
Very Positive
Co-opAction
The Elder Scrolls V: Skyrim Special Edition
2016
Est. copies
≈ 15.6M–25.4M
SteamSpy 5M–10M
Est. revenue
$172.0M–$462.5M after Steam's cut $312.8M–$711.6M before the cut
$39.99
376k reviews
Very Positive
Open WorldRPG
Hunt: Showdown 1896
2019
Est. copies
≈ 8.0M–13.0M
SteamSpy 10M–20M
Est. revenue
$87.8M–$236.2M after Steam's cut $159.7M–$363.4M before the cut
$39.99
277k reviews
Mostly Positive
Open WorldExtraction Shooter

Sizing up your own game? See what its genre can realistically do before you build it.