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How many copies did Backrooms: Partygoers sell?

Estimated copies sold
≈ 843–1k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 34 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Backrooms: Partygoers out and predicted the genre from its 8 similar games. Every figure here, including Backrooms: Partygoers's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 38.2M–100.3M
best case 132.9M (Grand Theft Auto V Legacy)
Games like Backrooms: Partygoers

The middle of these games

≈ 38.2M–100.3M copies

≈ $242.5M–$553.0M after Steam's cut

from ~1.0M reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is First-Person (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Grand Theft Auto V Legacy at ≈ 101.3M–164.6M copies.

The genre you'd be entering
Your set
Your set clusters on First-Person (4 of 8) and FPS (3 of 8).
The winners
Winners here lead with Open World + Crime.
The era
The games you compared span 2006 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.0x vs typical
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HorrorOnline Co-Op

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