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How many copies did Emily Wants To Play sell?

Estimated copies sold
≈ 113k–184k
$156k–$418k after Steam's cut $283k–$643k before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Emily Wants To Play out and predicted the genre from its 8 similar games. Every figure here, including Emily Wants To Play's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.2M–5.1M
best case 5.3M (Escape the Backrooms)
Games like Emily Wants To Play

The middle of these games

≈ 2.2M–5.1M copies

≈ $7.6M–$59.8M after Steam's cut

from ~88k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Escape the Backrooms at ≈ 4.0M–6.6M copies, ≈ $11.1M–$29.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 15k reviews in their first month; the spread ran 392 to 114k.
The genre you'd be entering
Your set
Your set clusters on Horror (8 of 8) and Survival Horror (8 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $10.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.3M–7.1M
SteamSpy 2M–5M
Est. revenue
$23.9M–$64.1M after Steam's cut $43.4M–$98.7M before the cut
$19.99
126k reviews
Overwhelmingly Positive
Inside the Backrooms
2022
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.2M before the cut
$6.99
47k reviews
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HorrorMultiplayer
Pacify
2019
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≈ 1.2M–2.0M
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$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$4.99
43k reviews
Very Positive
HorrorOnline Co-Op
DEVOUR
2021
Est. copies
≈ 2.2M–3.5M
SteamSpy 2M–5M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
$9.99
88k reviews
Very Positive
HorrorOnline Co-Op
Escape the Backrooms
2025
Est. copies
≈ 4.0M–6.6M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$11.1M–$29.8M after Steam's cut $20.1M–$45.8M before the cut
$9.99
163k reviews
Very Positive
HorrorMultiplayer
Alien: Isolation
2014
Est. copies
≈ 3.7M–6.1M
SteamSpy 2M–5M
Est. revenue
$41.0M–$110.1M after Steam's cut $74.5M–$169.4M before the cut
$39.99
66k reviews
Very Positive
Ghost Watchers
2025
Est. copies
≈ 404k–656k
too small to compare
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$14.99
16k reviews
Very Positive
Resident Evil Village
2021
Est. copies
≈ 3.8M–6.2M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$41.8M–$112.3M after Steam's cut $76.0M–$172.8M before the cut
$39.99
153k reviews
Overwhelmingly Positive

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