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How big is Carpe Diem?

Estimated owners
≈ 418k–679k
from 9k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Carpe Diem out and predicted the genre from its 8 similar games. Every figure here, including Carpe Diem's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 105k–2.0M
best case 5.7M (Everlasting Summer)
Games like Carpe Diem

The middle of these games

≈ 105k–2.0M copies

≈ $42k–$12.3M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Everlasting Summer at ≈ 4.4M–7.1M copies.

The genre you'd be entering
Your set
Your set clusters on Anime (8 of 8) and Visual Novel (8 of 8).
The winners
Winners here lead with Visual Novel + Story Rich.
The era
The games you compared span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Christmas Celebration With Sakuya Izayoi
2021
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$19k before the cut
$3.99
172 reviews
Very Positive
AnimeCasual
Everlasting Summer
2014
Est. copies
≈ 4.4M–7.1M
5.3x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
78k reviews
Very Positive
Danganronpa: Trigger Happy Havoc
2016
Est. copies
≈ 1.6M–2.6M
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.5M after Steam's cut $15.9M–$36.2M before the cut
$19.99
38k reviews
Overwhelmingly Positive
AnimeVisual Novel
NEKOPARA Vol. 1
2014
Est. copies
≈ 1.5M–2.5M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.3M after Steam's cut $7.7M–$17.5M before the cut
$9.99
27k reviews
Overwhelmingly Positive
HentaiAnime
Danganronpa 2: Goodbye Despair
2016
Est. copies
≈ 1.4M–2.2M
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$7.5M–$20.1M after Steam's cut $13.6M–$30.9M before the cut
$19.99
33k reviews
Overwhelmingly Positive
AnimeDetective
Without Within
2015
Est. copies
≈ 99k–161k
SteamSpy 100k–200k
Est. revenue
Free
Free
2k reviews
Very Positive
Free to PlayAnime
Shan Gui (山桂)
2014
Est. copies
≈ 128k–208k
SteamSpy 50k–100k
Est. revenue
$35k–$94k after Steam's cut $63k–$144k before the cut
$0.99
2k reviews
Mostly Positive
Visual NovelFemale Protagonist
Save Me, Sakuya-san!
2021
Est. copies
≈ 22k–37k
SteamSpy 20k–50k
Est. revenue
$18k–$50k after Steam's cut $34k–$76k before the cut
$2.99
906 reviews
Overwhelmingly Positive
AnimeCasual

Sizing up your own game? See what its genre can realistically do before you build it.