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How many copies did Porradaria 2: Pagode of the Night sell?

Estimated copies sold
≈ 8k–13k
from 197 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Porradaria 2: Pagode of the Night out and predicted the genre from its 8 similar games. Every figure here, including Porradaria 2: Pagode of the Night's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 92k–303k
best case 525k (The Messenger)
Games like Porradaria 2: Pagode of the Night

The middle of these games

≈ 92k–303k copies

≈ $609k–$2.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: The Messenger at ≈ 400k–650k copies, ≈ $2.2M–$5.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 560 reviews in their first month; the spread ran 128 to 733.
The genre you'd be entering
Your set
Your set clusters on Metroidvania (7 of 8) and Platformer (7 of 8).
The winners
Winners here lead with Platformer + Metroidvania, priced around $20.
The era
The games you compared span 2013 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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StealthNinja
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NinjaRetro

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