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wishvane

How many copies did Wailing Heights sell?

Estimated copies sold
≈ 6k–9k
$15k–$41k after Steam's cut $28k–$63k before the cut
from 134 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wailing Heights out and predicted the genre from its 8 similar games. Every figure here, including Wailing Heights's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 393k–1.1M
best case 2.6M (LEGO® Marvel™ Super Heroes)
Games like Wailing Heights

The middle of these games

≈ 393k–1.1M copies

≈ $2.3M–$8.2M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: LEGO® Marvel™ Super Heroes at ≈ 2.0M–3.2M copies, ≈ $10.8M–$29.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Superhero (6 of 8) and LEGO (5 of 8).
The winners
Winners here lead with LEGO + Open World, priced around $20.
The era
The games you compared span 2008 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Test: Hypothesis Rising
2020
Est. copies
≈ 147k–239k
SteamSpy 20k–50k
Est. revenue
$80k–$216k after Steam's cut $146k–$332k before the cut
$1.99
6k reviews
Overwhelmingly Positive
SimulationMultiple Endings
LEGO® Marvel™ Super Heroes
2013
Est. copies
≈ 2.0M–3.2M
3.0x vs typical
SteamSpy 1M–2M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.7M–$44.7M before the cut
$19.99
31k reviews
Overwhelmingly Positive
LEGOOpen World
LEGO® Marvel Super Heroes 2
2017
Est. copies
≈ 351k–570k
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$19.99
10k reviews
Very Positive
LEGOMultiplayer
LEGO® Batman™: The Videogame
2008
Est. copies
≈ 1.0M–1.7M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.4M–$23.6M before the cut
$19.99
16k reviews
Very Positive
LEGOAction
LEGO® Batman™ 3: Beyond Gotham
2014
Est. copies
≈ 588k–955k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$19.99
10k reviews
Very Positive
LEGOAdventure
Gotham City Impostors Free to Play
2012
Est. copies
≈ 763k–1.2M
SteamSpy 1M–2M
Est. revenue
Free
Free
12k reviews
Very Positive
Free to PlayAction
Meme Mayhem
2024
Est. copies
≈ 125k–203k
SteamSpy 200k–500k
Est. revenue
$585k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$16.99
5k reviews
Mostly Positive
LEGO® MARVEL's Avengers
2016
Est. copies
≈ 377k–612k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.6M before the cut
$19.99
9k reviews
Very Positive
LEGOOpen World

Sizing up your own game? See what its genre can realistically do before you build it.