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How many copies did Splasher sell?

Estimated copies sold
≈ 41k–67k
$169k–$456k after Steam's cut $308k–$701k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Splasher out and predicted the genre from its 4 similar games. Every figure here, including Splasher's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 122k–1.7M
best case 5.8M (Celeste)
Games like Splasher

The middle of these games

≈ 122k–1.7M copies

≈ $652k–$12.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 4 similar games are hits.

From a small set, so take it as a sketch.

Best case: Celeste at ≈ 4.4M–7.2M copies, ≈ $24.5M–$65.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Platformer (4 of 4) and Precision Platformer (3 of 4).
The winners
Winners here lead with Precision Platformer + Platformer, priced around $20.
The era
None of the games you compared shipped in the last two years; the newest is from 2018. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Celeste
2018
Est. copies
≈ 4.4M–7.2M
43x vs typical
SteamSpy 2M–5M
Est. revenue
$24.5M–$65.8M after Steam's cut $44.5M–$101.2M before the cut
$19.99
146k reviews
Overwhelmingly Positive
The End Is Nigh
2017
Est. copies
≈ 120k–195k
SteamSpy 100k–200k
Est. revenue
$494k–$1.3M after Steam's cut $898k–$2.0M before the cut
$14.99
3k reviews
Very Positive
Slime-san: Superslime Edition
2017
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$48k–$130k after Steam's cut $88k–$199k before the cut
$14.99
340 reviews
Very Positive
Electronic Super Joy
2013
Est. copies
≈ 207k–337k
SteamSpy 100k–200k
Est. revenue
$455k–$1.2M after Steam's cut $828k–$1.9M before the cut
$7.99
3k reviews
Very Positive
PlatformerIndie

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