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How many copies did Mind Games sell?

Estimated copies sold
≈ 9k–14k
$12k–$33k after Steam's cut $22k–$50k before the cut
from 213 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mind Games out and predicted the genre from its 8 similar games. Every figure here, including Mind Games's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 71k–121k
best case 1.8M (Liar's Bar)
Games like Mind Games

The middle of these games

≈ 71k–121k copies

≈ $37k–$630k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Board Game (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Liar's Bar at ≈ 1.4M–2.3M copies, ≈ $2.7M–$7.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 757 reviews in their first month; the spread ran 50 to 12k.
The genre you'd be entering
Your set
Your set clusters on Board Game (4 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Turn-Based Strategy + Puzzle, priced around $15. The breakout hits carry Turn-Based Strategy + Indie + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2010 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.