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wishvane

How big is One Dark Night?

Estimated owners
≈ 4k–6k
from 94 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left One Dark Night out and predicted the genre from its 8 similar games. Every figure here, including One Dark Night's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 159k–1.1M
best case 2.8M (SteamVR)
Games like One Dark Night

The middle of these games

≈ 159k–1.1M copies

≈ $1.9M–$2.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: SteamVR at ≈ 2.1M–3.5M copies.

The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and VR (8 of 8).
The winners
Winners here lead with VR + Software.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SteamVR
unreleased
Est. copies
≈ 2.1M–3.5M
16x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
86k reviews
Very Positive
VRSoftware
Five Nights at Freddy's: Help Wanted 2
2023
Est. copies
≈ 133k–216k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.1M before the cut
$39.99
5k reviews
Very Positive
VRHorror
Google Earth VR
2016
Est. copies
≈ 173k–280k
SteamSpy 500k–1M
Est. revenue
Free
Free
4k reviews
Very Positive
VRFree to Play
X-Plane 11
2017
Est. copies
≈ 697k–1.1M
3.7x vs typical
SteamSpy 1M–2M
Est. revenue
$5.7M–$15.5M after Steam's cut $10.4M–$23.8M before the cut
$29.99
20k reviews
Very Positive
SimulationFlight
Hand Simulator
2017
Est. copies
≈ 1.2M–2.0M
6.7x vs typical
SteamSpy 1M–2M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.2M before the cut
$2.99
36k reviews
Very Positive
SimulationFunny
theBlu
2016
Est. copies
≈ 53k–86k
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
Rick and Morty: Virtual Rick-ality
2017
Est. copies
≈ 86k–140k
SteamSpy 200k–500k
Est. revenue
$709k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$29.99
2k reviews
Mostly Positive
AdventureVR
Job Simulator
2016
Est. copies
≈ 227k–369k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$19.99
5k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.