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How many copies did Rick and Morty: Virtual Rick-ality sell?

Estimated copies sold
≈ 86k–140k
$709k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rick and Morty: Virtual Rick-ality out and predicted the genre from its 8 similar games. Every figure here, including Rick and Morty: Virtual Rick-ality's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 30k–418k
best case 1.6M (Hand Simulator)
Games like Rick and Morty: Virtual Rick-ality

The middle of these games

≈ 30k–418k copies

≈ $256k–$2.1M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Hand Simulator at ≈ 1.2M–2.0M copies, ≈ $1.0M–$2.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and VR (8 of 8).
The winners
Winners here lead with Simulation + VR, priced around $3.
The era
The games you compared span 2016 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Vacation Simulator
2019
Est. copies
≈ 31k–50k
SteamSpy under 20k
Est. revenue
$169k–$455k after Steam's cut $307k–$699k before the cut
$19.99
1k reviews
Very Positive
Hand Simulator
2017
Est. copies
≈ 1.2M–2.0M
35x vs typical
SteamSpy 1M–2M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.2M before the cut
$2.99
36k reviews
Very Positive
SimulationFunny
Hot Dogs, Horseshoes & Hand Grenades
2026
Est. copies
≈ 592k–962k
23x vs typical
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$19.99
24k reviews
Overwhelmingly Positive
SandboxVR
I Expect You To Die 3: Cog in the Machine
2023
Est. copies
≈ 16k–26k
SteamSpy 50k–100k
Est. revenue
$108k–$291k after Steam's cut $197k–$448k before the cut
$24.99
636 reviews
Very Positive
AdventureAction
Virtual Rides 3 - Funfair Simulator
2017
Est. copies
≈ 35k–57k
SteamSpy 100k–200k
Est. revenue
$240k–$645k after Steam's cut $436k–$993k before the cut
$24.99
1k reviews
Very Positive
SimulationCasual
Job Simulator
2016
Est. copies
≈ 227k–369k
5.2x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$19.99
5k reviews
Very Positive
AltspaceVR
2016
Est. copies
≈ 25k–40k
SteamSpy 200k–500k
Est. revenue
Free
Free
597 reviews
Mostly Positive
Free to PlayCasual
Interkosmos
2017
Est. copies
≈ 15k–24k
SteamSpy 20k–50k
Est. revenue
$20k–$54k after Steam's cut $37k–$83k before the cut
$4.99
427 reviews
Very Positive
SimulationIndie

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