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How many copies did Regalia: Of Men and Monarchs sell?

Estimated copies sold
≈ 20k–32k
$110k–$295k after Steam's cut $200k–$454k before the cut
from 581 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Regalia: Of Men and Monarchs out and predicted the genre from its 8 similar games. Every figure here, including Regalia: Of Men and Monarchs's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 419k–625k
best case 4.5M (Persona 5 Royal)
Games like Regalia: Of Men and Monarchs

The middle of these games

≈ 419k–625k copies

≈ $6.3M–$13.1M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Persona 5 Royal at ≈ 3.4M–5.6M copies, ≈ $56.7M–$152.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 795 to 19k.
The genre you'd be entering
Your set
Your set clusters on JRPG (8 of 8) and Story Rich (8 of 8).
The winners
Winners here lead with JRPG + Story Rich, priced around $40. The breakout hits carry Anime + Great Soundtrack + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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