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How many copies did Sea of Stars: Sunset Edition sell?

Estimated copies sold
≈ 379k–617k
$3.7M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
from 15k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sea of Stars: Sunset Edition out and predicted the genre from its 8 similar games. Every figure here, including Sea of Stars: Sunset Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 572k–1.1M
best case 1.5M (Wandering Sword)
Games like Sea of Stars: Sunset Edition

The middle of these games

≈ 572k–1.1M copies

≈ $8.1M–$13.6M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Wandering Sword at ≈ 1.1M–1.8M copies, ≈ $7.6M–$20.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 4k to 16k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based (6 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Martial Arts + Turn-Based, priced around $25.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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