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How many copies did Virtual Rides 3 - Funfair Simulator sell?

Estimated copies sold
≈ 35k–57k
$240k–$645k after Steam's cut $436k–$993k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Virtual Rides 3 - Funfair Simulator out and predicted the genre from its 8 similar games. Every figure here, including Virtual Rides 3 - Funfair Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.7M–2.2M
best case 12.7M (Assetto Corsa)
Games like Virtual Rides 3 - Funfair Simulator

The middle of these games

≈ 1.7M–2.2M copies

≈ $18.9M–$30.3M after Steam's cut

from ~37k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Assetto Corsa at ≈ 9.7M–15.8M copies, ≈ $53.4M–$143.6M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and VR (6 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $20. The breakout hits carry Sports + Racing + Automobile Sim; a typical game here doesn't.
The era
The games you compared span 2014 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
4.7x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
Microsoft Flight Simulator (2020) 40th Anniversary Edition
2026
Est. copies
≈ 1.8M–2.9M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$29.8M–$80.0M after Steam's cut $54.1M–$123.1M before the cut
$59.99
73k reviews
Mostly Positive
SimulationFlight
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
MX Bikes
2019
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.5M after Steam's cut $18.6M–$42.3M before the cut
$34.99
37k reviews
Very Positive
MotocrossMotorbike
Tabletop Simulator
2015
Est. copies
≈ 3.6M–5.9M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$19.9M–$53.6M after Steam's cut $36.2M–$82.4M before the cut
$19.99
74k reviews
Overwhelmingly Positive
TabletopBoard Game
City Car Driving
2016
Est. copies
≈ 1.5M–2.4M
SteamSpy 500k–1M
Est. revenue
$10.3M–$27.7M after Steam's cut $18.7M–$42.6M before the cut
$24.99
36k reviews
Very Positive
SimulationDriving
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.9M–$34.7M after Steam's cut $23.5M–$53.4M before the cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics

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