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How many copies did Candy Blast sell?

Estimated copies sold
≈ 8k–13k
$11k–$30k after Steam's cut $20k–$46k before the cut
from 195 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Candy Blast out and predicted the genre from its 8 similar games. Every figure here, including Candy Blast's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 124k–198k
best case 489k (Idle Champions of the Forgotten Realms)
Games like Candy Blast

The middle of these games

≈ 124k–198k copies

≈ $149k–$1.0M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Idle Champions of the Forgotten Realms at ≈ 373k–606k copies.

What it took to get here
About half the games that made it here had over 930 reviews in their first month; the spread ran 391 to 5k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (5 of 8) and Clicker (3 of 8).
The winners
Winners here lead with Dungeons & Dragons + Idler.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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