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wishvane

How big is Project Syria?

Estimated owners
≈ 3k–5k
from 71 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Project Syria out and predicted the genre from its 8 similar games. Every figure here, including Project Syria's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.4M–12.4M
best case 64.7M (War Thunder)
Games like Project Syria

The middle of these games

≈ 5.4M–12.4M copies

≈ $34.2M–$64.4M after Steam's cut

from ~107k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: War Thunder at ≈ 49.3M–80.1M copies.

The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and VR (5 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.1M–$59.3M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
1.6x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
War Thunder
2013
Est. copies
≈ 49.3M–80.1M
7.3x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
780k reviews
Mostly Positive
Free to PlaySimulation
VRChat
2017
Est. copies
≈ 9.2M–15.0M
2.5x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
268k reviews
Mostly Positive
VRFree to Play
Elite Dangerous
2015
Est. copies
≈ 5.2M–8.5M
SteamSpy 2M–5M
Est. revenue
$28.8M–$77.4M after Steam's cut $52.3M–$119.1M before the cut
$19.99
107k reviews
Mostly Positive
Space SimSpace
Tabletop Simulator
2015
Est. copies
≈ 3.6M–5.9M
SteamSpy 2M–5M
Est. revenue
$19.9M–$53.6M after Steam's cut $36.2M–$82.4M before the cut
$19.99
74k reviews
Overwhelmingly Positive
TabletopBoard Game
Not For Broadcast VR
2023
Est. copies
≈ 2k–3k
too small to compare
SteamSpy under 20k
Est. revenue
$12k–$33k after Steam's cut $22k–$51k before the cut
$24.99
72 reviews
Mixed
Crusader Kings II
2012
Est. copies
≈ 4.7M–7.6M
SteamSpy 2M–5M
Est. revenue
Free
Free
74k reviews
Very Positive
Grand StrategyStrategy

Sizing up your own game? See what its genre can realistically do before you build it.