Sign in
wishvane

How many copies did Ashes of the Singularity: Escalation sell?

Estimated copies sold
≈ 207k–337k
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
from 5k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ashes of the Singularity: Escalation out and predicted the genre from its 8 similar games. Every figure here, including Ashes of the Singularity: Escalation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–2.0M
best case 3.1M (Age of Empires IV: Anniversary Edition)
Games like Ashes of the Singularity: Escalation

The middle of these games

≈ 1.0M–2.0M copies

≈ $8.8M–$30.6M after Steam's cut

from ~44k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Age of Empires IV: Anniversary Edition at ≈ 2.4M–3.8M copies, ≈ $26.0M–$69.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 12k reviews in their first month; the spread ran 8k to 24k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (8 of 8) and RTS (6 of 8).
The winners
Winners here lead with RTS + Base-Building, priced around $40.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mindustry
2019
Est. copies
≈ 803k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$9.99
28k reviews
Overwhelmingly Positive
Base-BuildingResource Management
Age of Mythology: Retold
2024
Est. copies
≈ 580k–942k
SteamSpy 500k–1M
Est. revenue
$4.8M–$12.9M after Steam's cut $8.7M–$19.8M before the cut
$29.99
23k reviews
Very Positive
Strategy3D
Age of Empires III: Definitive Edition
2020
Est. copies
≈ 1.4M–2.2M
SteamSpy 1M–2M
Est. revenue
$13.0M–$35.1M after Steam's cut $23.7M–$54.0M before the cut
$34.99
55k reviews
Very Positive
StrategyBase-Building
Foxhole
2022
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.7M–$44.8M before the cut
$29.99
53k reviews
Mostly Positive
Massively MultiplayerWargame
War Selection
2019
Est. copies
≈ 677k–1.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
24k reviews
Very Positive
StrategyBase-Building
Northgard: Definitive Edition
2018
Est. copies
≈ 2.1M–3.4M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$20.1M–$54.0M after Steam's cut $36.5M–$83.1M before the cut
$34.99
69k reviews
Very Positive
StrategyCity Builder
Command & Conquer™ Remastered Collection
2020
Est. copies
≈ 867k–1.4M
SteamSpy 1M–2M
Est. revenue
$4.8M–$12.8M after Steam's cut $8.7M–$19.7M before the cut
$19.99
35k reviews
Very Positive
StrategyRTS
Age of Empires IV: Anniversary Edition
2021
Est. copies
≈ 2.4M–3.8M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$26.0M–$69.9M after Steam's cut $47.2M–$107.5M before the cut
$39.99
95k reviews
Very Positive
StrategyRTS

Sizing up your own game? See what its genre can realistically do before you build it.