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How many copies did Long Gone Days sell?

Estimated copies sold
≈ 14k–22k
$95k–$254k after Steam's cut $172k–$391k before the cut
from 555 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Long Gone Days out and predicted the genre from its 8 similar games. Every figure here, including Long Gone Days's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 716–5k
best case 150k (Eiyuden Chronicle: Hundred Heroes)
Games like Long Gone Days

The middle of these games

≈ 716–5k copies

≈ $2k–$20k after Steam's cut

from ~60 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Eiyuden Chronicle: Hundred Heroes at ≈ 115k–186k copies, ≈ $1.6M–$4.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 15 reviews in their first month; the spread ran 3 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on JRPG (6 of 8) and Story Rich (5 of 8).
The winners
Winners here lead with JRPG + 2.5D, priced around $50. The breakout hits carry 2.5D + Drama + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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JRPGAnime

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