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How many copies did SENRAN KAGURA Bon Appétit! - Full Course sell?

Estimated copies sold
≈ 46k–74k
$250k–$673k after Steam's cut $455k–$1.0M before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SENRAN KAGURA Bon Appétit! - Full Course out and predicted the genre from its 8 similar games. Every figure here, including SENRAN KAGURA Bon Appétit! - Full Course's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–395k
best case 4.6M (Muse Dash)
Games like SENRAN KAGURA Bon Appétit! - Full Course

The middle of these games

≈ 12k–395k copies

≈ $20k–$2.9M after Steam's cut

from ~635 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Muse Dash at ≈ 3.5M–5.7M copies, ≈ $2.9M–$7.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 76 reviews in their first month; the spread ran 73 to 3k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Anime (7 of 8) and Rhythm (6 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $3.
The era
The games you compared span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hatsune Miku: Project DIVA Mega Mix+
2022
Est. copies
≈ 585k–950k
37x vs typical
SteamSpy 500k–1M
Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.2M before the cut
$39.39
24k reviews
Very Positive
RhythmAnime
Time Leap Paradise SUPER LIVE!
2016
Est. copies
≈ 10k–17k
SteamSpy 20k–50k
Est. revenue
Free
Free
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Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
192x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$2.99
122k reviews
Very Positive
MusicRhythm
Four Color Jump
2021
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$1.99
270 reviews
Very Positive
MatureSexual Content
MUSYNX
2018
Est. copies
≈ 206k–335k
11x vs typical
SteamSpy 200k–500k
Est. revenue
$226k–$608k after Steam's cut $411k–$936k before the cut
$3.99
7k reviews
Very Positive
RhythmMusic
Hatsune Miku VR
2018
Est. copies
≈ 20k–33k
SteamSpy 50k–100k
Est. revenue
$138k–$371k after Steam's cut $251k–$571k before the cut
$24.99
661 reviews
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ActionAnime
Love Rhythm
2019
Est. copies
≈ 18k–28k
SteamSpy under 20k
Est. revenue
$14k–$39k after Steam's cut $26k–$60k before the cut
$2.99
608 reviews
Mostly Positive
Sexual ContentCasual
DesktopMMD3:Miss Fish
2021
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$30k before the cut
$3.99
263 reviews
Mostly Positive
AnimeNudity

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