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How many copies did Just Cause 4 Reloaded sell?

Estimated copies sold
≈ 980k–1.6M
from 32k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Just Cause 4 Reloaded out and predicted the genre from its 8 similar games. Every figure here, including Just Cause 4 Reloaded's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.2M–5.1M
best case 26.7M (BeamNG.drive)
Games like Just Cause 4 Reloaded

The middle of these games

≈ 3.2M–5.1M copies

≈ $21.9M–$45.2M after Steam's cut

from ~70k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Open World (7 of 8) and Sandbox (7 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25. The breakout hits carry Driving + Automobile Sim + Realistic; a typical game here doesn't.
The era
The games you compared span 2010 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Space Engineers
2019
Est. copies
≈ 3.9M–6.3M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$21.3M–$57.2M after Steam's cut $38.7M–$88.0M before the cut
$19.99
134k reviews
Very Positive
SpaceSandbox
Goat Simulator
2014
Est. copies
≈ 3.9M–6.4M
SteamSpy 2M–5M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.6M–$44.7M before the cut
$9.99
70k reviews
Very Positive
SimulationFunny
Brick Rigs
2023
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$8.1M–$21.7M after Steam's cut $14.7M–$33.4M before the cut
$19.99
59k reviews
Very Positive
SandboxDestruction
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
5.9x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Teardown
2022
Est. copies
≈ 3.4M–5.5M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$27.7M–$74.5M after Steam's cut $50.4M–$114.7M before the cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics
Just Cause 2
2010
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$13.4M–$36.1M after Steam's cut $24.4M–$55.6M before the cut
$14.99
52k reviews
Very Positive
Open WorldAction
Just Cause™ 3
2015
Est. copies
≈ 6.2M–10.1M
1.8x vs typical
SteamSpy 5M–10M
Est. revenue
$34.3M–$92.2M after Steam's cut $62.4M–$141.9M before the cut
$19.99
128k reviews
Very Positive
Open WorldAction
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.9M–$34.7M after Steam's cut $23.5M–$53.4M before the cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace

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