Sign in
wishvane

How many copies did Lost in Secular Love sell?

Estimated copies sold
≈ 23k–37k
$62k–$167k after Steam's cut $113k–$256k before the cut
from 542 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lost in Secular Love out and predicted the genre from its 8 similar games. Every figure here, including Lost in Secular Love's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 100k–132k
best case 557k (Hatoful Boyfriend)
Games like Lost in Secular Love

The middle of these games

≈ 100k–132k copies

≈ $303k–$453k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Hatoful Boyfriend at ≈ 424k–689k copies, ≈ $1.2M–$3.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Female Protagonist (8 of 8) and Otome (8 of 8).
The winners
Winners here lead with Otome + Visual Novel, priced around $10. The breakout hits carry Anime + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Amnesia™: Memories
2015
Est. copies
≈ 218k–354k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$598k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$9.99
4k reviews
Very Positive
OtomeVisual Novel
Seduce Me the Otome
2015
Est. copies
≈ 106k–172k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
Free to PlayNudity
Hatoful Boyfriend
2014
Est. copies
≈ 424k–689k
3.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$9.99
8k reviews
Very Positive
Visual NovelDating Sim
Cinderella Phenomenon - Otome/Visual Novel
2017
Est. copies
≈ 142k–231k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Overwhelmingly Positive
Free to PlayOtome
Blood Code
2015
Est. copies
≈ 99k–161k
SteamSpy 50k–100k
Est. revenue
$271k–$730k after Steam's cut $494k–$1.1M before the cut
$9.99
2k reviews
Mostly Positive
Visual NovelRomance
Hakuoki: Kyoto Winds
2017
Est. copies
≈ 80k–130k
SteamSpy 50k–100k
Est. revenue
$219k–$589k after Steam's cut $399k–$907k before the cut
$9.99
2k reviews
Very Positive
OtomeVisual Novel
Folie Fatale
2024
Est. copies
≈ 66k–108k
SteamSpy 50k–100k
Est. revenue
$109k–$293k after Steam's cut $198k–$452k before the cut
$5.99
3k reviews
Very Positive
Female ProtagonistOtome
My Vow to My Liege
2020
Est. copies
≈ 102k–165k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$280k–$752k after Steam's cut $508k–$1.2M before the cut
$9.99
4k reviews
Very Positive
Female ProtagonistRomance

Sizing up your own game? See what its genre can realistically do before you build it.