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wishvane

How many copies did PSYCHO-PASS: Mandatory Happiness sell?

Estimated copies sold
≈ 6k–10k
$34k–$91k after Steam's cut $62k–$140k before the cut
from 179 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left PSYCHO-PASS: Mandatory Happiness out and predicted the genre from its 8 similar games. Every figure here, including PSYCHO-PASS: Mandatory Happiness's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 24k–245k
best case 2.1M (VA-11 Hall-A: Cyberpunk Bartender Action)
Games like PSYCHO-PASS: Mandatory Happiness

The middle of these games

≈ 24k–245k copies

≈ $111k–$3.3M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: VA-11 Hall-A: Cyberpunk Bartender Action at ≈ 1.6M–2.6M copies, ≈ $6.6M–$17.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 245 reviews in their first month; the spread ran 172 to 330.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (8 of 8) and Cyberpunk (7 of 8).
The winners
Winners here lead with Cyberpunk + Visual Novel, priced around $15.
The era
None of the games you compared shipped in the last two years; the newest is from 2021. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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