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How many copies did Synergia sell?

Estimated copies sold
≈ 20k–33k
$67k–$180k after Steam's cut $122k–$277k before the cut
from 819 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Synergia out and predicted the genre from its 8 similar games. Every figure here, including Synergia's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–296k
best case 2.1M (VA-11 Hall-A: Cyberpunk Bartender Action)
Games like Synergia

The middle of these games

≈ 12k–296k copies

≈ $72k–$2.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: VA-11 Hall-A: Cyberpunk Bartender Action at ≈ 1.6M–2.6M copies, ≈ $6.6M–$17.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Cyberpunk (7 of 8) and Visual Novel (6 of 8).
The winners
Winners here lead with Cyberpunk + Visual Novel, priced around $15.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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