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How many copies did Two Point Hospital sell?

Estimated copies sold
≈ 1.1M–1.7M
$8.8M–$23.6M after Steam's cut $15.9M–$36.2M before the cut
from 35k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Two Point Hospital out and predicted the genre from its 8 similar games. Every figure here, including Two Point Hospital's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 35k–109k
best case 371k (Project Hospital)
Games like Two Point Hospital

The middle of these games

≈ 35k–109k copies

≈ $493k–$643k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Project Hospital at ≈ 283k–459k copies, ≈ $1.9M–$5.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 731 reviews in their first month; the spread ran 528 to 3k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Medical Sim (7 of 8).
The winners
Winners here lead with Medical Sim + City Builder, priced around $22. The breakout hits carry City Builder + Education + Job Simulator; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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