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How many copies did River City Melee : Battle Royal Special sell?

Estimated copies sold
≈ 5k–7k
$25k–$67k after Steam's cut $45k–$102k before the cut
from 131 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left River City Melee : Battle Royal Special out and predicted the genre from its 8 similar games. Every figure here, including River City Melee : Battle Royal Special's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–9k
best case 74k (Rollerdrome)
Games like River City Melee : Battle Royal Special

The middle of these games

≈ 3k–9k copies

≈ $22k–$66k after Steam's cut

from ~173 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Rollerdrome at ≈ 56k–92k copies, ≈ $466k–$1.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 87 reviews in their first month; the spread ran 19 to 677.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Anime (5 of 8) and Action-Adventure (4 of 8).
The winners
Winners here lead with Sports + Shooter, priced around $30. The breakout hits carry Shooter + Arena Shooter + Third-Person Shooter; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rollerdrome
2022
Est. copies
≈ 56k–92k
13x vs typical
SteamSpy 200k–500k
Est. revenue
$466k–$1.3M after Steam's cut $847k–$1.9M before the cut
$29.99
2k reviews
Very Positive
ActionSports
BEYBLADE X XONE
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$59k–$159k after Steam's cut $107k–$244k before the cut
$49.99
173 reviews
Mostly Positive
ActionPvE
Nippon Marathon
2018
Est. copies
≈ 11k–18k
2.1x vs typical
SteamSpy under 20k
Est. revenue
$44k–$120k after Steam's cut $81k–$184k before the cut
$14.99
355 reviews
Very Positive
SportsIndie
Bat Boy
2023
Est. copies
≈ 7k–11k
1.5x vs typical
SteamSpy under 20k
Est. revenue
$27k–$72k after Steam's cut $49k–$111k before the cut
$14.99
263 reviews
Very Positive
ActionAdventure
Neon Tail
2024
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$17k–$44k after Steam's cut $30k–$68k before the cut
$24.99
97 reviews
Very Positive
CombatRacing
Jay and Silent Bob: Mall Brawl
2020
Est. copies
≈ 2k–3k
SteamSpy 20k–50k
Est. revenue
$9k–$24k after Steam's cut $16k–$36k before the cut
$14.99
86 reviews
Mostly Positive
ActionIndie
ONI : Road to be the Mightiest Oni
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$15k–$41k after Steam's cut $28k–$63k before the cut
$29.99
74 reviews
Mixed
Action3D
Touhou Fairy Knockout ~ One fairy to rule them all
2023
Est. copies
≈ 7k–11k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$8k–$20k after Steam's cut $14k–$31k before the cut
$3.99
277 reviews
Very Positive
Early AccessCasual

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