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How many copies did Flower Design sell?

Estimated copies sold
≈ 5k–8k
$1k–$4k after Steam's cut $2k–$6k before the cut
from 144 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Flower Design out and predicted the genre from its 8 similar games. Every figure here, including Flower Design's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 619–7k
best case 18.7M (Cities: Skylines)
Games like Flower Design

The middle of these games

≈ 619–7k copies

≈ $2k–$38k after Steam's cut

from ~42 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Cities: Skylines at ≈ 14.2M–23.1M copies, ≈ $117.4M–$315.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7 reviews in their first month; the spread ran 3 to 21.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Sandbox (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30. The breakout hits carry City Builder + Management + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Paper Beast - Folded Edition
2020
Est. copies
≈ 6k–9k
5.5x vs typical
SteamSpy under 20k
Est. revenue
$27k–$73k after Steam's cut $49k–$112k before the cut
$16.99
233 reviews
Very Positive
AdventureSimulation
Project Electric Sheep
2024
Est. copies
≈ 570–927
SteamSpy under 20k
Est. revenue
Free
Free
23 reviews
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Early AccessSimulation
Liquid Havoc
2023
Est. copies
≈ 322–524
SteamSpy under 20k
Est. revenue
$884–$2k after Steam's cut $2k–$4k before the cut
$9.99
13 reviews
Positive
DestructionPhysics
Cargo! The Quest for Gravity
2011
Est. copies
≈ 29k–46k
11x vs typical
SteamSpy under 20k
Est. revenue
$78k–$211k after Steam's cut $142k–$324k before the cut
$9.99
451 reviews
Very Positive
AdventurePhysics
Flower Design Ⅱ
2020
Est. copies
≈ 372–605
SteamSpy under 20k
Est. revenue
$101–$272 after Steam's cut $184–$419 before the cut
$0.99
15 reviews
Positive
CasualSimulation
Cellings
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$7.99
42 reviews
Positive
Early AccessSimulation
Tree Bonsai
2019
Est. copies
≈ 5k–8k
4.1x vs typical
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $2k–$6k before the cut
$0.99
173 reviews
Very Positive
CasualSimulation
Cities: Skylines
2015
Est. copies
≈ 14.2M–23.1M
6948x vs typical
SteamSpy 10M–20M
Est. revenue
$117.4M–$315.8M after Steam's cut $213.5M–$485.8M before the cut
$29.99
292k reviews
Very Positive

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