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How many copies did Cargo! The Quest for Gravity sell?

Estimated copies sold
≈ 29k–46k
$78k–$211k after Steam's cut $142k–$324k before the cut
from 451 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cargo! The Quest for Gravity out and predicted the genre from its 8 similar games. Every figure here, including Cargo! The Quest for Gravity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–10.0M
best case 104.7M (Garry's Mod)
Games like Cargo! The Quest for Gravity

The middle of these games

≈ 1.3M–10.0M copies

≈ $7.2M–$71.0M after Steam's cut

from ~108k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Garry's Mod at ≈ 79.8M–129.6M copies, ≈ $219.1M–$589.2M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Physics (8 of 8) and Sandbox (7 of 8).
The winners
Winners here lead with Sandbox + Moddable, priced around $10.
The era
The games you compared span 2006 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Garry's Mod
2006
Est. copies
≈ 79.8M–129.6M
12x vs typical
SteamSpy 20M–50M
Est. revenue
$219.1M–$589.2M after Steam's cut $398.4M–$906.5M before the cut
$9.99
1.3M reviews
Overwhelmingly Positive
SandboxModdable
Kerbal Space Program
2015
Est. copies
≈ 7.1M–11.6M
SteamSpy 2M–5M
Est. revenue
$78.6M–$211.3M after Steam's cut $142.9M–$325.1M before the cut
$39.99
146k reviews
Overwhelmingly Positive
SpaceSimulation
Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
$20.9M–$56.2M after Steam's cut $38.0M–$86.5M before the cut
$19.99
153k reviews
Overwhelmingly Positive
SandboxSimulation
Cooking Simulator
2019
Est. copies
≈ 567k–921k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$19.99
20k reviews
Very Positive
SimulationCooking
People Playground
2019
Est. copies
≈ 9.1M–14.9M
2.9x vs typical
SteamSpy 5M–10M
Est. revenue
$25.1M–$67.5M after Steam's cut $45.7M–$103.9M before the cut
$9.99
317k reviews
Overwhelmingly Positive
SandboxGore
Goat Simulator
2014
Est. copies
≈ 3.9M–6.4M
SteamSpy 2M–5M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.6M–$44.7M before the cut
$9.99
70k reviews
Very Positive
SimulationFunny
Viscera Cleanup Detail
2015
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.1M after Steam's cut $7.5M–$17.1M before the cut
$12.99
24k reviews
Very Positive
SimulationGore
Hot Dogs, Horseshoes & Hand Grenades
2026
Est. copies
≈ 592k–962k
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$19.99
24k reviews
Overwhelmingly Positive
SandboxVR

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