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How many copies did Precursors sell?

Estimated copies sold
≈ 4k–6k
$16k–$44k after Steam's cut $30k–$67k before the cut
from 115 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Precursors out and predicted the genre from its 8 similar games. Every figure here, including Precursors's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–8k
best case 39k (RIPOUT)
Games like Precursors

The middle of these games

≈ 2k–8k copies

≈ $3k–$54k after Steam's cut

from ~107 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: RIPOUT at ≈ 30k–49k copies, ≈ $165k–$444k after Steam's cut.

What it took to get here
About half the games that made it here had over 33 reviews in their first month; the spread ran 1 to 980.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Shooter (8 of 8) and FPS (6 of 8).
The winners
Winners here lead with FPS + Horror, priced around $20.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionAdventure
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HistoricalPvP
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$1k–$3k after Steam's cut $2k–$5k before the cut
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ActionAdventure
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AdventureAction
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4.6x vs typical
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FPSShooter
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AdventureDinosaurs
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Online Co-OpFPS

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