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How many copies did Fresh Body sell?

Estimated copies sold
≈ 32k–52k
$88k–$236k after Steam's cut $160k–$364k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fresh Body out and predicted the genre from its 8 similar games. Every figure here, including Fresh Body's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12.0M–31.7M
best case 37.7M (HELLDIVERS™ 2)
Games like Fresh Body

The middle of these games

≈ 12.0M–31.7M copies

≈ $143.1M–$216.5M after Steam's cut

from ~379k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: HELLDIVERS™ 2 at ≈ 28.7M–46.7M copies, ≈ $315.9M–$849.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 143k reviews in their first month; the spread ran 40k to 251k.
The genre you'd be entering
Your set
Your set clusters on Co-op (5 of 8) and Shooter (4 of 8).
The winners
Winners here lead with Co-op, priced around $20. The breakout hits carry Multiplayer + Online Co-Op + Action; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dying Light
2015
Est. copies
≈ 24.1M–39.2M
SteamSpy 10M–20M
Est. revenue
$165.8M–$445.8M after Steam's cut $301.5M–$685.8M before the cut
$24.99
494k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Left 4 Dead 2
2009
Est. copies
≈ 66.7M–108.4M
2.8x vs typical
SteamSpy 50M–100M
Est. revenue
$183.2M–$492.6M after Steam's cut $333.1M–$757.9M before the cut
$9.99
1.1M reviews
Overwhelmingly Positive
ZombiesCo-op
The Binding of Isaac: Rebirth
2014
Est. copies
≈ 25.2M–41.0M
SteamSpy 5M–10M
Est. revenue
$104.0M–$279.6M after Steam's cut $189.1M–$430.1M before the cut
$14.99
450k reviews
Overwhelmingly Positive
Action RoguelikeRogue-like
Deep Rock Galactic
2020
Est. copies
≈ 9.4M–15.3M
SteamSpy 5M–10M
Est. revenue
$77.6M–$208.6M after Steam's cut $141.1M–$321.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
DwarfCo-op
Ready or Not
2023
Est. copies
≈ 8.5M–13.9M
SteamSpy 5M–10M
Est. revenue
$117.4M–$315.6M after Steam's cut $213.4M–$485.5M before the cut
$49.99
344k reviews
Mostly Positive
TacticalRealistic
HELLDIVERS™ 2
2024
Est. copies
≈ 28.7M–46.7M
3.1x vs typical
SteamSpy 20M–50M
Est. revenue
$315.9M–$849.4M after Steam's cut $574.4M–$1306.8M before the cut
$39.99
1.2M reviews
Mostly Positive
Online Co-OpPvE
People Playground
2019
Est. copies
≈ 9.1M–14.9M
SteamSpy 5M–10M
Est. revenue
$25.1M–$67.5M after Steam's cut $45.7M–$103.9M before the cut
$9.99
317k reviews
Overwhelmingly Positive
SandboxGore
Dead by Daylight
2016
Est. copies
≈ 38.7M–62.9M
2.5x vs typical
SteamSpy 20M–50M
Est. revenue
$212.7M–$571.8M after Steam's cut $386.7M–$879.7M before the cut
$19.99
930k reviews
Mostly Positive
HorrorMultiplayer

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