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How many copies did Skater 2D sell?

Estimated copies sold
≈ 5k–8k
$1k–$4k after Steam's cut $2k–$5k before the cut
from 117 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Skater 2D out and predicted the genre from its 8 similar games. Every figure here, including Skater 2D's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 330k–576k
best case 637k (Skater XL - The Ultimate Skateboarding Game)
Games like Skater 2D

The middle of these games

≈ 330k–576k copies

≈ $4.7M–$8.9M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Skater XL - The Ultimate Skateboarding Game at ≈ 485k–788k copies, ≈ $5.3M–$14.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 182 reviews in their first month; the spread ran 25 to 8k.
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Skateboarding + Skating, priced around $40.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SportsSkateboarding
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CasualIndie
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SkateboardingSports
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SportsSimulation
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