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How many copies did Session: Skate Sim sell?

Estimated copies sold
≈ 393k–638k
$4.3M–$11.6M after Steam's cut $7.9M–$17.9M before the cut
from 16k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Session: Skate Sim out and predicted the genre from its 8 similar games. Every figure here, including Session: Skate Sim's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17k–74k
best case 637k (Skater XL - The Ultimate Skateboarding Game)
Games like Session: Skate Sim

The middle of these games

≈ 17k–74k copies

≈ $104k–$588k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Skater XL - The Ultimate Skateboarding Game at ≈ 485k–788k copies, ≈ $5.3M–$14.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 422 reviews in their first month; the spread ran 48 to 8k.
The genre you'd be entering
Your set
Your set clusters on Skateboarding (7 of 8) and Sports (7 of 8).
The winners
Winners here lead with Skateboarding + Skating, priced around $40.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Skater XL - The Ultimate Skateboarding Game
2020
Est. copies
≈ 485k–788k
19x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before the cut
$39.99
20k reviews
Very Positive
SkateboardingSkating
SkateBIRD
2021
Est. copies
≈ 19k–32k
SteamSpy 20k–50k
Est. revenue
$107k–$287k after Steam's cut $194k–$442k before the cut
$19.99
783 reviews
Very Positive
SkateboardingExploration
VR Skater
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$35k–$94k after Steam's cut $64k–$145k before the cut
$19.99
257 reviews
Very Positive
SkateboardingVR
BMX The Game
2020
Est. copies
≈ 15k–24k
SteamSpy 20k–50k
Est. revenue
$102k–$275k after Steam's cut $186k–$424k before the cut
$24.99
601 reviews
Mixed
BMXSports
Driftwood
2025
Est. copies
≈ 31k–51k
SteamSpy under 20k
Est. revenue
$172k–$463k after Steam's cut $313k–$712k before the cut
$19.99
1k reviews
Very Positive
Early AccessExploration
BMX Streets
2024
Est. copies
≈ 110k–179k
4.4x vs typical
SteamSpy 50k–100k
Est. revenue
$758k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$24.99
4k reviews
Very Positive
SportsSimulation
Skate City
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $29k–$65k before the cut
$14.99
154 reviews
Very Positive
SkatingSkateboarding
The Ramp
2021
Est. copies
≈ 39k–63k
1.5x vs typical
SteamSpy 50k–100k
Est. revenue
$63k–$171k after Steam's cut $115k–$263k before the cut
$5.99
2k reviews
Very Positive
SkateboardingSports

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