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How big is Hello Charlotte EP2: Requiem Aeternam Deo?

Estimated owners
≈ 100k–162k
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hello Charlotte EP2: Requiem Aeternam Deo out and predicted the genre from its 8 similar games. Every figure here, including Hello Charlotte EP2: Requiem Aeternam Deo's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 950k–1.8M
best case 10.2M (Doki Doki Literature Club!)
Games like Hello Charlotte EP2: Requiem Aeternam Deo

The middle of these games

≈ 950k–1.8M copies

≈ $7.1M–$16.2M after Steam's cut

from ~23k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Doki Doki Literature Club! at ≈ 7.8M–12.7M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Anime (8 of 8) and Visual Novel (7 of 8).
The winners
Winners here lead with Psychological Horror + Visual Novel. The breakout hits carry Free to Play + Horror + Dark; a typical game here doesn't.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tales of Berseria™
2017
Est. copies
≈ 650k–1.1M
SteamSpy 1M–2M
Est. revenue
$8.9M–$24.0M after Steam's cut $16.3M–$37.0M before the cut
$49.99
19k reviews
Very Positive
AnimeJRPG
Doki Doki Literature Club!
2017
Est. copies
≈ 7.8M–12.7M
9.8x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
227k reviews
Overwhelmingly Positive
NEEDY STREAMER OVERLOAD
2022
Est. copies
≈ 1.4M–2.3M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$6.3M–$16.9M after Steam's cut $11.4M–$26.0M before the cut
$15.99
58k reviews
Very Positive
Danganronpa 2: Goodbye Despair
2016
Est. copies
≈ 1.4M–2.2M
SteamSpy 500k–1M
Est. revenue
$7.5M–$20.1M after Steam's cut $13.6M–$30.9M before the cut
$19.99
33k reviews
Overwhelmingly Positive
AnimeDetective
NEKOPARA Vol. 2
2016
Est. copies
≈ 535k–869k
SteamSpy 500k–1M
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.1M before the cut
$9.99
13k reviews
Overwhelmingly Positive
AnimeSexual Content
Danganronpa V3: Killing Harmony
2017
Est. copies
≈ 798k–1.3M
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.6M after Steam's cut $15.9M–$36.3M before the cut
$39.99
23k reviews
Very Positive
Visual NovelDetective
Danganronpa: Trigger Happy Havoc
2016
Est. copies
≈ 1.6M–2.6M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.5M after Steam's cut $15.9M–$36.2M before the cut
$19.99
38k reviews
Overwhelmingly Positive
AnimeVisual Novel
NEKOPARA Vol. 0
2015
Est. copies
≈ 868k–1.4M
SteamSpy 500k–1M
Est. revenue
$714k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
$2.99
18k reviews
Very Positive
AnimeNudity

Sizing up your own game? See what its genre can realistically do before you build it.