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How big is Art of War: Red Tides?

Estimated owners
≈ 289k–470k
from 7k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Art of War: Red Tides out and predicted the genre from its 8 similar games. Every figure here, including Art of War: Red Tides's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13.0M–33.7M
best case 124.1M (PUBG: BATTLEGROUNDS)
Games like Art of War: Red Tides

The middle of these games

≈ 13.0M–33.7M copies

≈ $90.4M–$132.5M after Steam's cut

from ~378k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Survival (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: PUBG: BATTLEGROUNDS at ≈ 94.5M–153.6M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Survival (3 of 8) and Base-Building (2 of 8).
The winners
Winners here lead with Survival + Shooter. The breakout hits carry Battle Royale + PvP + Third-Person Shooter; a typical game here doesn't.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Raft
2022
Est. copies
≈ 9.4M–15.2M
SteamSpy 10M–20M
Est. revenue
$51.5M–$138.4M after Steam's cut $93.6M–$213.0M before the cut
$19.99
378k reviews
Very Positive
SurvivalMultiplayer
War Thunder
2013
Est. copies
≈ 49.3M–80.1M
2.1x vs typical
SteamSpy 20M–50M
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Free
Free
780k reviews
Mostly Positive
Free to PlaySimulation
RimWorld
2018
Est. copies
≈ 7.5M–12.1M
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
Bloons TD 6
2018
Est. copies
≈ 12.0M–19.5M
SteamSpy 2M–5M
Est. revenue
$46.1M–$124.0M after Steam's cut $83.8M–$190.7M before the cut
$13.99
394k reviews
Overwhelmingly Positive
Tower DefenseStrategy
Paladins®
2018
Est. copies
≈ 10.5M–17.1M
SteamSpy 10M–20M
Est. revenue
Free
Free
345k reviews
Very Positive
Hero ShooterFree to Play
PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 94.5M–153.6M
7.3x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
2.7M reviews
Mixed
SurvivalShooter
Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic
Hearts of Iron IV
2016
Est. copies
≈ 15.6M–25.4M
SteamSpy 5M–10M
Est. revenue
$214.5M–$576.7M after Steam's cut $390.0M–$887.2M before the cut
$49.99
375k reviews
Very Positive
StrategyWorld War II

Sizing up your own game? See what its genre can realistically do before you build it.