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How many copies did MageQuit sell?

Estimated copies sold
≈ 41k–67k
$170k–$457k after Steam's cut $309k–$703k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MageQuit out and predicted the genre from its 8 similar games. Every figure here, including MageQuit's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 34k–620k
best case 3.8M (Dragon's Dogma 2)
Games like MageQuit

The middle of these games

≈ 34k–620k copies

≈ $126k–$7.2M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Co-op (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Dragon's Dogma 2 at ≈ 2.9M–4.7M copies, ≈ $31.7M–$85.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 518 reviews in their first month; the spread ran 348 to 83k.
The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and Sandbox (2 of 8).
The winners
Winners here lead with Open World + Action RPG, priced around $40.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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