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How many copies did RUMBLE sell?

Estimated copies sold
≈ 88k–143k
$606k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left RUMBLE out and predicted the genre from its 8 similar games. Every figure here, including RUMBLE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 49k–215k
best case 2.0M (Blade and Sorcery)
Games like RUMBLE

The middle of these games

≈ 49k–215k copies

≈ $474k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Blade and Sorcery at ≈ 1.5M–2.5M copies, ≈ $12.7M–$34.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 339 to 49k.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Fighting (5 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $30. The breakout hits carry Moddable + Sandbox + Magic; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
19x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Drunkn Bar Fight
2025
Est. copies
≈ 28k–45k
SteamSpy 100k–200k
Est. revenue
$137k–$368k after Steam's cut $249k–$567k before the cut
$17.99
1k reviews
Mostly Positive
ActionIndie
Hellish Quart
2021
Est. copies
≈ 211k–342k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$17.99
8k reviews
Very Positive
Early AccessFighting
The Thrill of the Fight - VR Boxing
2019
Est. copies
≈ 117k–190k
SteamSpy 100k–200k
Est. revenue
$322k–$866k after Steam's cut $585k–$1.3M before the cut
$9.99
4k reviews
Overwhelmingly Positive
VRSports
Until You Fall
2020
Est. copies
≈ 82k–133k
SteamSpy 200k–500k
Est. revenue
$564k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$24.99
3k reviews
Very Positive
VRSwordplay
War Dust VR: 32v32 Battlefields
2020
Est. copies
≈ 40k–65k
SteamSpy 100k–200k
Est. revenue
$277k–$744k after Steam's cut $503k–$1.1M before the cut
$24.99
2k reviews
Very Positive
VRShooter
DAVIGO: VR vs. PC
2023
Est. copies
≈ 35k–56k
SteamSpy 20k–50k
Est. revenue
$238k–$639k after Steam's cut $432k–$983k before the cut
$24.99
1k reviews
Very Positive
Early AccessVR
GORN
2019
Est. copies
≈ 237k–385k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
8k reviews
Very Positive
VRAction

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