wishvane
How many copies did RUMBLE sell?
Estimated copies sold
≈ 85k–138k
$584k–$1.6M net $1.1M–$2.4M gross
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left RUMBLE out and predicted the genre from its 8 similar games. Every figure here, including RUMBLE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 50k–213k
best case 1.9M (Blade and Sorcery)
The VR lane

A solid, mid-sized genre: most sell around 115k copies, with a few that break out far above.

A typical game
≈ 115k copies
≈ $593k after Steam's cut
from ~3k reviews
Best case
≈ 1.9M copies
Blade and Sorcery · ≈ $22.5M after Steam's cut
from 62k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with VR + Swordplay, priced around $30.
  • The breakout hits carry Moddable + Sandbox + Magic; a typical game here doesn't.
  • The games you compared span 2019 to 2025, a lane with a long track record.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2024
Est. copies
≈ 1.5M–2.4M
19x vs typical
SteamSpy 1M–2M
Est. revenue
$12.2M–$32.8M net $22.2M–$50.4M gross
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay +6
2025
Est. copies
≈ 27k–43k
SteamSpy 100k–200k
Est. revenue
$132k–$356k net $241k–$548k gross
$17.99
1k reviews
Mostly Positive
ActionIndie +6
2021
Est. copies
≈ 208k–339k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M net $1.9M–$4.3M gross
$17.99
8k reviews
Very Positive
Early AccessFighting +6
2019
Est. copies
≈ 117k–190k
SteamSpy 100k–200k
Est. revenue
$321k–$864k net $584k–$1.3M gross
$9.99
4k reviews
Overwhelmingly Positive
VRSports +6
2020
Est. copies
≈ 87k–142k
SteamSpy 200k–500k
Est. revenue
$600k–$1.6M net $1.1M–$2.5M gross
$24.99
3k reviews
Very Positive
VRSwordplay +6
2020
Est. copies
≈ 43k–70k
SteamSpy 100k–200k
Est. revenue
$294k–$792k net $535k–$1.2M gross
$24.99
2k reviews
Very Positive
VRShooter +6
2023
Est. copies
≈ 33k–54k
SteamSpy 20k–50k
Est. revenue
$227k–$610k net $413k–$939k gross
$24.99
1k reviews
Very Positive
Early AccessVR +6
2019
Est. copies
≈ 237k–384k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M net $2.4M–$5.4M gross
$19.99
8k reviews
Very Positive
VRAction +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples