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How many copies did Chessaria: The Tactical Adventure (Chess) sell?

Estimated copies sold
≈ 4k–6k
$21k–$57k after Steam's cut $39k–$88k before the cut
from 127 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chessaria: The Tactical Adventure (Chess) out and predicted the genre from its 8 similar games. Every figure here, including Chessaria: The Tactical Adventure (Chess)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26k–170k
best case 3.4M (Dota Underlords)
Games like Chessaria: The Tactical Adventure (Chess)

The middle of these games

≈ 26k–170k copies

≈ $102k–$1.1M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Dota Underlords at ≈ 2.6M–4.3M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Chess (6 of 8) and Board Game (3 of 8).
The winners
Winners here lead with Auto Battler + Tactical. The breakout hits carry Auto Battler + Tactical + Turn-Based Tactics; a typical game here doesn't.
The era
The games you compared span 2011 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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