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wishvane

How many copies did Dick Wilde sell?

Estimated copies sold
≈ 2k–3k
$8k–$22k after Steam's cut $15k–$33k before the cut
from 57 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dick Wilde out and predicted the genre from its 8 similar games. Every figure here, including Dick Wilde's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–1.5M
best case 5.7M (Resident Evil 7 Biohazard)
Games like Dick Wilde

The middle of these games

≈ 1.4M–1.5M copies

≈ $10.0M–$16.8M after Steam's cut

from ~38k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Resident Evil 7 Biohazard at ≈ 4.3M–7.1M copies, ≈ $23.9M–$64.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 23k reviews in their first month; the spread ran 17k to 38k.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and First-Person (5 of 8).
The winners
Winners here lead with VR, priced around $40.
The era
The games you compared span 2017 to 2024, and 2 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SteamVR
unreleased
Est. copies
≈ 2.1M–3.5M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
86k reviews
Very Positive
VRSoftware
Pavlov
2024
Est. copies
≈ 1.0M–1.6M
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before the cut
$24.99
41k reviews
Very Positive
VRShooter
Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.2M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$43.0M–$115.5M after Steam's cut $78.1M–$177.7M before the cut
$59.99
105k reviews
Overwhelmingly Positive
VRFPS
Hand Simulator
2017
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.2M before the cut
$2.99
36k reviews
Very Positive
SimulationFunny
Bodycam
2024
Est. copies
≈ 1.2M–1.9M
SteamSpy 500k–1M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.2M–$43.6M before the cut
$33.32
46k reviews
Mostly Positive
Early AccessFPS
Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.3M–7.1M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$23.9M–$64.1M after Steam's cut $43.4M–$98.7M before the cut
$19.99
126k reviews
Overwhelmingly Positive
Rec Room
2021
Est. copies
≈ 2.1M–3.4M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
83k reviews
Very Positive
Free to PlayVR
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics

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